Suppose I have a large model with a lot of polygons. What would be more efficient:
- Create 1 large MeshCollider object with lots of polygons
- Break up the model into, say, 10 smaller chunks, each with a MeshCollider
My instinct says that (2) should be more efficient, but I don't know since MeshCollider is a black box to me. Does MeshCollider have an early AABB rejection? What is its algorithmic complexity?
Any extra information on the performance aspects of Mesh Collider would be much appreciated.