I’ve put a cube hovering above a plane. Both with mesh colliders but the cube falls right through the plane. What gives?
attach rigidbodies
You’re using mesh colliders for a cube and a plane? You should be using box colliders, and also mesh colliders can’t collide unless they’re set to convex in the collider properties.
@ Waltermana
I’ve got rigids attached to both but can’t find an option to turn on that stops the box from falling through the plane.
The reason for the mesh collider is because I’m trying to alter the buoyancy script for Nikko’s Ocean v3. I just didn’t bother to change it because I assumed there’d be no difference and eventually I’ll be using a mesh collider for the boat. Does it make a difference? If so I’ll change it.
You should be using box colliders, and also mesh colliders can’t collide unless they’re set to convex in the collider properties.
I set them to convex but get the same thing.
The problem is w/ the Ocean v3. Everything works fine until I add it. Then things start to go haywire.