Mesh Collidor not working

How I get this mesh collider to work? currently I have the character controller running collider hits but i need the whole character to have collider as he keeps goign through rocks and ground

The collider you see there is on the wrong rotation but it also doesnt work; I have it set the mesh collidor to use that mesh but it doesnt do anything

fyi this also has a character controller currently; otherwise most the game functions dont work. thats the only collidor that works/registers

9384914--1313114--Screenshot 2023-10-02 184009.png


Try using the forum picture mechanism. All picture links above are broken.

Generally use a capsule for the player.

Rigidbody physics only work with collider primitives (boxes, capsules, sphere) and convex colliders.

If you just need an FPS solution, try this prototype one:

That one has run, walk, jump, slide, crouch… it’s crazy-nutty!!

I tried the capsule but same issue as mesh collider doesnt do anything. Player still sinks into objects/ground

Added photos; the physics is non existent; basically character after play sinks into terrain and every object; doesnt fall through; liekly because of the front charcter controller collider