Hey guys,
I have a few questions about collision.
- What’s the generate collision means when import model, is this means that Unity automatically create the collision using the import mesh?
- I create the collision and scene in 3dmax and imported them to Unity . But their position dosen’t match well…
- Adding Mesh collider to object panel seems that I can’t change its position.Is there any fast way to use my own mesh collision without adding them to another object?
Thanks for your time~~
Generate Collision is exactly what you said, it uses its mesh to create a collider in which can be used for physics. I don’t fully understand your 2nd question?
Do you mean you created a scene in Max in where, for example a car is animated into hitting a wall, and the wall has physics applied on it in Unity, thus it falls over? If you want to create a physical scene, what you want to do is, create an animated car in Max of it driving fowrad (for example), import it into Unity and apply ‘Generate Collision’, then build a cube with a box collider and a rigidbody on it and have your car drive into it.