Mesh.CombineMeshes not compiling

First off, let me say what a huge fan I am of Unity! It’s such a great tool.

My question - I am trying to combine a bunch of meshes together, but it seems like the compiler doesn’t recognize Mesh.CombineMeshes or CombineInstance:

var	combineInstances : CombineInstance[];
// Pretend there's stuff here to initialize the CombineInstance array
var	m : Mesh	=	new Mesh();
m.CombineMeshes(combineInstances,false,false);

The compiler errors I get are “The name ‘CombineInstance’ does not denote a valid type.” and “‘CombineMeshes’ is not a member of ‘UnityEngine.Mesh’”.

Is this something that’s only available on iPhone advanced, or am I doing something else wrong?

Thanks!
Leslie

That was added to Unity 2.6 and doesn’t exist in Unity iPhone at all.

–Eric

Okay, too bad… Thanks for the quick response, Eric!

Leslie