I am trying to track down the cause of a huge Mesh.createVBO spike in the profiler. After reading many threads on the subject one of the causes seems to be changing the mesh at run-time. Would making a mesh with scale 1,1,1 a child of a parent mesh with a scale other than 1,1,1 cause Mesh.createVBO to run. Or is this just affecting the local scale and the mesh doesn’t change (hence it is not the cause of the Mesh.createVBO)?
I’m not sure if it used to do it, but i have a simple mesh (non dynamic) that is the only one in the scene.
If i change the scale of the object Mesh.CreateVBO goes mental.