Mesh cuboid sides not straight

When I exported from blender to unity the cuboid that I exported in fbx the sides are not straight and looks very rastered. This is the first model that I have imported from blender and wasn't sure if this is normal.

1 Answer

1

I am not sure what you mean by rasterized. Do you mean the edges are smooth shaded and not sharp? Try adjusting the smoothing angle in the mesh importer inside unity. See if that does what you expect.

What I mean by rasterized is that it is blocky on the edge like a raster image does vs a vector image that has perfectly straight lines

Check the wireframe, and perhaps you could post a screenshot