Mesh data has reached Limits. Please try dividing shape into smaller blocks.

Newest version still has the same problem:
5wgy0t

Modifying the CalculateMaxArrayCount function does not fix it. I did this:
9624698--1366787--upload_2024-2-5_12-0-31.png

What does fix it is commenting out this check in SpriteShapeGenerator (which wasn’t there in older versions!):
9624698--1366793--upload_2024-2-5_12-1-29.png

Doing so lets you make SpriteShapes as big as you want - just how it used to be - and no longer does it refuse to render the sprite/mesh while spamming the console like in the above video. This is how it should be and how it used to be.

At the very least, give us the option to turn that check off if you care at all about backwards compatibility. Otherwise, people like me who used the old version are forced to change all of their level design to accommodate this seemingly arbitrary check.

The following demonstrates the asset working as it did originally after commenting out those lines of code:
5znhbl

9624698--1366790--upload_2024-2-5_12-1-18.png