Hi there. I’m trying to export a model out of poser game dev into unity using poser’s FBX. When I’m working in poser, my model is just fine. It’s mesh looks like this:
but when I export an FBX and import it into unity, I get weird deformed mesh around the hips which looks like this:
As you can see, the stretched polygons make things look pretty bad. I’ve changed around just about every poser export setting and unity import setting I can think of but nothing seems to help. Anyone have any ideas?