mesh deformation going from poser to unity

Hi there. I’m trying to export a model out of poser game dev into unity using poser’s FBX. When I’m working in poser, my model is just fine. It’s mesh looks like this:

but when I export an FBX and import it into unity, I get weird deformed mesh around the hips which looks like this:

As you can see, the stretched polygons make things look pretty bad. I’ve changed around just about every poser export setting and unity import setting I can think of but nothing seems to help. Anyone have any ideas?

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in Unity is default 2 bones per vertex max
You can changing the Blend Weights to 4, in Edit/Project Settings/Quality.

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