Hi Unity community,
I’d like to ask for advise or your input on how to achieve realtime mesh deformation on a car’s wheels.
The wheels use Unity wheel colliders, the mesh of the wheels are reasonaly high res but simple meshes…
I see some nice youtube videos of how people have done this kind of thing before but I cannot find any assets or scripts that might help me understand how this is done. I think it will be with mesh deforming via script, but how will that work together with a wheel collider?
Any ideas/tips would be much appreciated.