Mesh deformation on wheels?

Hi Unity community,

I’d like to ask for advise or your input on how to achieve realtime mesh deformation on a car’s wheels.
The wheels use Unity wheel colliders, the mesh of the wheels are reasonaly high res but simple meshes…
I see some nice youtube videos of how people have done this kind of thing before but I cannot find any assets or scripts that might help me understand how this is done. I think it will be with mesh deforming via script, but how will that work together with a wheel collider?

Any ideas/tips would be much appreciated.

Hopefully it would ok to ask if anyone has some ideas or pointers for my question. Would be much appreciated.