Is there anyway to access and modify the points in a mesh, real-time? Or to generate a mesh by providing points?
Thanks,
Will
Is there anyway to access and modify the points in a mesh, real-time? Or to generate a mesh by providing points?
Thanks,
Will
Yep…check out some of the stuff in here.
–Eric
There are also the snippets in the documentation.
http://unity3d.com/Documentation/ScriptReference/Mesh.html
-Jon