I have a model that was rigged and animated in maya but as soon as i bring the fbx of that model in unity its mesh geometry is deforming ( vertices are not at the same position as they can be seen in maya ).I have tested the fbx in 3ds max and blender also and everything seems to be fine , looks like the problem is only in unity.
This is how the model is seen in maya
This is how the model is seen in unity