Hi!
I have a 3d wall created with multiple bricks (in Blender). Is there any way, to tell unity (before or after importing .blend file) that this mesh is not one single model, but many models? I’m trying to create semi-realistic wall destruction, but when I apply rigedbody on this mesh, after collision whole mesh moves (not bricks that actually got hit). I know that I can build this wall inside Unity with single bricks, but I’m looking for easier and faster solution.
Thanks for any replay
nataku