I have a player jump animation. The mesh move on Y axis by animation. When mesh leave camera view and come back - it disappear. Mesh start visible after pause in unity editor. Does anybody know what can i do with this bug?
I met this problem currently ,our mesh plays an animation and fly out of the camera ,then it disappears.after several seconds ,it appears agian. i think the only thing to do is to slect your animation file and in the inspector, u choice the Culling Mode → Always animate .