Mesh disappears in preview at certain angles or distance, won't show in game camera unless FOV wide

Hi… is this a bug? Some setting I am unaware of?

Unity5b13
OsX.10.1
Mac Pro (Late 2013)
AMD FirePro D500

Strange issue with a mesh. In preview the mesh disappears if the viewer dips below a certain height or zooms too close. Game camera does not see it until FOV is extremely wide… (see video)

Any ideas?

Looks like the bounding box of the mesh is too small.

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Thank you. After unscaling the asset, and rescaling in-scene it is fixed and I see the bounding box.

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