I created randomly generated mesh to create a terrain which worked great, but the whole thing disappears when looking at it from a certain angle. Here is a picture of the terrain.
An then, I rotate the view a tad bit upwards and the whole things disappears, even though the tips of the mountains should still be there. Here is a picture with the mesh selected.
Anyone know why this is happening? Maybe Unity thinks the mesh doesn’t need to be rendered because it is deemed “out of sight”? Help!
PS: same thing happens in game view no matter where I am positioned always when looking at the sky box above the terrain.