Hi,
I’m wondering is it possible to integrate feature like Mesh Distance Fields in Unreal engine as a built-in option?
Having a pre-baked SDF for the scene can make TA create lots of effect with ease with VFXGraph and shaders. Such as water shorline, particle avoidance…etc
Probably a little off topic :
Unity have many nice tools published by demo team such as Hair system and Mesh-To-SDF, I hope these tool just don’t ends up to a fire-and-forgot, one-time package. An official intergradtion with more user-friendly setup would be very awesome!