Mesh Distance Fields for static object

Hi,

I’m wondering is it possible to integrate feature like Mesh Distance Fields in Unreal engine as a built-in option?

Having a pre-baked SDF for the scene can make TA create lots of effect with ease with VFXGraph and shaders. Such as water shorline, particle avoidance…etc

Probably a little off topic :

Unity have many nice tools published by demo team such as Hair system and Mesh-To-SDF, I hope these tool just don’t ends up to a fire-and-forgot, one-time package. An official intergradtion with more user-friendly setup would be very awesome!

2 Likes

Hi we also have an mesh to sdf tool in our new asset Erebus, which will be soon available on the asset store!

1 Like

Hi, We do not have anything to currently talk about but are excited about the direction technology is going in this space,
and hair system and mesh to sdf will not be forget

1 Like