Mesh doesn't have albedo UVs. Please create them in your modelling package...

Jea I know what that means but which mesh?? I’ve got more than 500 meshes in my scene.
Is there any way to find the mesh?

Double click the console message and it should direct you to the mesh in question…

Yes thanks.
I didnt noticed because it seems to have problems and throws another error.

Unable to open <Path/Model.FBX>: Check external application preferences.
But that error includes the model name. So I know now which is to blame, Thanks!

It would be extremely nice to refine this error message. Double-clicking does not lead to the specific mesh that needs UV, what it does is open the file containing said mesh. Doesn’t play well with importing large scenes.

I’m having the same issue w/ a Maya model- how do I go about UV mapping everything in the scene that hasn’t been UV mapped- just select it and do an Automatic UV mapping?