Hi again
I got a strange thingS again.
I have just one objet displayed. This object has 1 material (diffuse even if there is no light in the scene) and one texture.
strange thing #1 : Unity 3.0 Pro for Mac rendering game stats report 2 draw calls (???). Same from the profiler.
By default Editor is in deferred mode - thus adding 1 draw call for final buffer resolve.
Verts stats are the same as i can see, but why different tris i don’t know, really 8). Most likely multi-pass?
Hi
Thank you for your quick answer.
Ok about the additional drawcall in deferred mode.
I am still confused about editor: since the camera I am using is actually in forward mode (in the camera setup)
I’ll check about the multipass in 3DSMAX and let you know.
BTW, is there a way to know that in Unity Editor (and not in 3DSMAX) ?
was a discontinuous UV issue.
I mapped the object as planar and the draw call came back to one
guess I must modify the UVs now…
BTW, do not forget to check if useless UV sets are not inside your file. I just saved 0.7 MB of model on iPad.
The artist forgot to remove those useless UVS…