Mesh/GameObject disappears at certain camera angles

it seems like this person figured it out (for poeple that are looking for this in the future)

thanks, bro for your advice it worked I was on it for straight 3 hrs

TYSM!! Thank you! This is a very easy fix that I have been having issues with.
:smile::smile::):slight_smile:

Thank you so much mate, your comment saved my time.

it is useful for me

Great solution, thanks.

7 years later and this comment just saved me a lot of time. Thank you so much!

Thx for the tips! I’ve solved a similar problem by meshFilter.mesh.RecalculateBounds();