I don’t know if this is considered mesh generation but it may be.
So, lets say i have a tower, tower a. Now lets say theres a towe r b. What i ould want to do is generate a"wall" from tower a’s position to tower b’s position. I don’t think i could do it by scaling because im going to have it textured so if i scale so does the texture. So like. If i put two towers at any position and are at any angle at any distance away from each other i could make or generate a wall from point a to point b and have it textured. Thats basically what i want. Would any one know how to get that?