mesh glitch on build

I have this mesh glitch flickering on PC build which i couldn’t solve by trying all methods online. Eveything works well in the editors play mode. I’m open for any possible feedback to fix this issue.

The only solution i found is to change the import settings.

What i did is to change Mesh Compression from “Nothing” to “High” and Optimize Mesh from “Everything” to “Nothing”.

I think from these settings, Unity did something wrong on low poly models. There might be a possible bug for this issue.

My current Unity version is 2019.4.29f1 (LTS).