I have some characters with a second mesh for their wigs (I know, bad to have two meshes for a character, but this model predates that realization). They look fine with ambient light, but with a point light–on some computers/graphic cards, like an Intel Mac Mini–there are visual artifacts where the body and wig meshes overlap. (On my MBP there are no such artifacts.) See screenshot.
Both body and wig have diffuse shaders applied. Might there be a setting that would fix it–any suggestions?
thx
Dave
