I’m very confused about what I’ve done, I can’t recall doing anything and noticing this soon after. In the game view, meshes go invisible when looked at with a camera from a particular angle (including when the game view is not playing), the shadows remain however.
This only occurs in my current project, if I make another, it’s fine. The cube is just a primitive cube with the default diffuse material. The following were taken while the game was not playing.
Clipping Planes Near: 0.01 Far: 1000
Middle x: ~20:
Down x: ~40:
Up x: ~10:
The near clipping plane has a weird affect (all other properties kept the same):
Near: 0.01:
Near: 3:
Any ideas would be much appreciated