I have a plane that I want to seemingly stretch out into infinity. Any idea on how to do it?
Also I’m using URP.
I would just generate a plane that reaches out to the far clipping plane of the camera.
Alternately you could create a patchwork of planes all precisely abutted to each other.
If you want some examples of procedural mesh creation, you’re welcome to check out my MakeGeo project. Pretty sure it even has a “make plane” class.
MakeGeo is presently hosted at these locations:
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