Hey I want somehow for my character to highlight him after he gets behind of an Object.
I know I need to write a shader for this.
Any suggestion from where I can start, or any specific documentation about this issue.
also known as phantom.
Bellow you can see what Exactly Im saying, not exactly approach but almost like this.
Thankx
You could try http://wiki.unity3d.com/index.php/Silhouette-Outlined_Diffuse as a starting point.
oo this is perfect thank you, I will move on with development of this shader!
I highly recommend the shader from this post instead:
http://forum.unity3d.com/threads/trying-to-make-a-silhouette-outline-shader.96005/#post-1408098
because the normal Silhouette Outline shader has overlapping problems:
indeed siluet has problems with overlapping. When Im turning my character the part of the body that has the shader attached one is behaviouring strange :D
oo this is perfect thank you, I will move on with development of this shader!
– uanmanarmy