Mesh instannce limited by triangle number

Hi , i’m try to test some performance of the Hololens.
I have a single mesh of 30000k tris, rendered with one material and a custom shader.
The number of draw call used to draw the mesh is 1 and I have 60FPS
As expected

Now I duplicate the mesh 20 times and I enable the instance feature in my custom shader.
Of course the number of draw call move from 20 to 1 again.

The problem is that now i have to many poly in my scene and the turn at 10 fps.

Is there a way to achieve the result that I want, I mean rendering 1 milion tris in hololens?

Thanks

The hololens does not have enough GPU for a million triangles visible.

Instancing helps a bit since you do not have to change state between each mesh but all the triangles still has to be processed the normal way.