Mesh is not fully visible in unity

I created a mesh with blender, but when I import it into unity, the full mesh is not displayed, only a part is visible, please help me fix it.
Here is a screenshot of the head not showing

looks like its getting clipped (from camera near-far view distance)

and you are in isometric view, try perspective and press F to frame selected object,
or if you need isometric, adjust camera view distances or move object to have it in view area…

2 Likes

No matter how I change the camera perspective, only one circle shows on the scene, my mesh is spherical.

how big is the object? if you place regular sphere next to it?

1 Like

It’s still just a circle, only when I scale the z axis up a bit, I see my mess, but it’s only a part, not the whole thing, no matter how I change the camera angle.

9836046--1415004--Screenshot 2024-05-15 154510-2.jpg

does it have some special material assigned, does it look same with regular standard mat?

1 Like

This is all I have

so the mesh is used with particle system,
but shows up correct as a separate mesh (like the dome in the floor?)

particle system has Render Align mode set to View,
but if you select regular sphere as the particle mesh, does it have same issue?

1 Like

Thank you, I have fixed it ,love you