Mesh is not visible in webgl build

Hello, I am creating a webgl build using urp. My build is working fine on desktop browser, but on mobile browser mesh is not visible and getting following error in console…

ssed DXT5|BC3 UNorm format is not supported, decompressing texture

EmpireRing.framework.js:10 ERROR: Shader
EmpireRing.framework.js:10 Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

EmpireRing.framework.js:10 ERROR: Shader
EmpireRing.framework.js:10 Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

EmpireRing.framework.js:10 Input Manager initialize…

EmpireRing.framework.js:10 Input System initialize…

EmpireRing.framework.js:10 New input system (experimental) initialized

9EmpireRing.framework.js:10 WARNING: RGBA Compressed DXT5|BC3 sRGB format is not supported, decompressing texture

EmpireRing.framework.js:10 WARNING: RGB Compressed DXT1|BC1 sRGB format is not supported, decompressing texture

8EmpireRing.framework.js:10 WARNING: RGBA Compressed DXT5|BC3 sRGB format is not supported, decompressing texture

EmpireRing.framework.js:10 WARNING: RGB Compressed DXT1|BC1 sRGB format is not supported, decompressing texture

EmpireRing.framework.js:10 WARNING: RGBA Compressed DXT5|BC3 sRGB format is not supported, decompressing texture

EmpireRing.framework.js:10 WARNING: RGB Compressed DXT1|BC1 sRGB format is not supported, decompressing texture

17EmpireRing.framework.js:10 WARNING: RGBA Compressed DXT5|BC3 sRGB format is not supported, decompressing texture

EmpireRing.framework.js:10 WARNING: RGB Compressed DXT1|BC1 sRGB format is not supported, decompressing texture

2EmpireRing.framework.js:10 WARNING: RGBA Compressed DXT5|BC3 sRGB format is not supported, decompressing texture

EmpireRing.framework.js:10 WARNING: RGB Compressed DXT1|BC1 sRGB format is not supported, decompressing texture

EmpireRing.framework.js:10 [Physics::Module] Initialized SinglethreadedJobDispatcher.

EmpireRing.framework.js:10 UnloadTime: 11.700000 ms

2EmpireRing.framework.js:10 Running on a mobile browser

EmpireRing.framework.js:10 WARNING: RGBA Compressed DXT5|BC3 sRGB format is not supported, decompressing texture

EmpireRing.framework.js:10 WARNING: 0:2: ‘GL_EXT_shader_texture_lod’ : extension is not supported
WARNING: 0:3: ‘GL_EXT_shader_framebuffer_fetch’ : extension is not supported
ERROR: too many uniforms

EmpireRing.framework.js:10 Note: Creation of internal variant of shader ‘Universal Render Pipeline/Lit’ failed.

EmpireRing.framework.js:10 WARNING: 0:2: ‘GL_EXT_shader_texture_lod’ : extension is not supported
WARNING: 0:3: ‘GL_EXT_shader_framebuffer_fetch’ : extension is not supported
ERROR: too many uniforms

EmpireRing.framework.js:10 Note: Creation of internal variant of shader ‘Universal Render Pipeline/Lit’ failed.

EmpireRing.framework.js:10 WARNING: 0:2: ‘GL_EXT_shader_texture_lod’ : extension is not supported
WARNING: 0:3: ‘GL_EXT_shader_framebuffer_fetch’ : extension is not supported
ERROR: too many uniforms

EmpireRing.framework.js:10 Note: Creation of internal variant of shader ‘Universal Render Pipeline/Lit’ failed.

EmpireRing.framework.js:10 WARNING: 0:2: ‘GL_EXT_shader_texture_lod’ : extension is not supported
WARNING: 0:3: ‘GL_EXT_shader_framebuffer_fetch’ : extension is not supported
ERROR: too many uniforms

EmpireRing.framework.js:10 Note: Creation of internal variant of shader ‘Universal Render Pipeline/Lit’ failed.

EmpireRing.framework.js:10 WARNING: 0:2: ‘GL_EXT_shader_texture_lod’ : extension is not supported
WARNING: 0:3: ‘GL_EXT_shader_framebuffer_fetch’ : extension is not supported
ERROR: too many uniforms

EmpireRing.framework.js:10 Note: Creation of internal variant of shader ‘Universal Render Pipeline/Lit’ failed.

EmpireRing.framework.js:10 WARNING: 0:2: ‘GL_EXT_shader_texture_lod’ : extension is not supported
WARNING: 0:3: ‘GL_EXT_shader_framebuffer_fetch’ : extension is not supported
ERROR: too many uniforms

EmpireRing.framework.js:10 Note: Creation of internal variant of shader ‘Universal Render Pipeline/Lit’ failed.

EmpireRing.framework.js:10 WARNING: 0:2: ‘GL_EXT_shader_texture_lod’ : extension is not supported
WARNING: 0:3: ‘GL_EXT_shader_framebuffer_fetch’ : extension is not supported
ERROR: too many uniforms

EmpireRing.framework.js:10 Note: Creation of internal variant of shader ‘Universal Render Pipeline/Lit’ failed.

EmpireRing.framework.js:10 WARNING: 0:2: ‘GL_EXT_shader_texture_lod’ : extension is not supported
WARNING: 0:3: ‘GL_EXT_shader_framebuffer_fetch’ : extension is not supported
ERROR: too many uniforms

EmpireRing.framework.js:10 Note: Creation of internal variant of shader ‘Universal Render Pipeline/Lit’ failed.

EmpireRing.framework.js:10 WARNING: 0:2: ‘GL_EXT_shader_texture_lod’ : extension is not supported
WARNING: 0:3: ‘GL_EXT_shader_framebuffer_fetch’ : extension is not supported
ERROR: too many uniforms

EmpireRing.framework.js:10 Note: Creation of internal variant of shader ‘Universal Render Pipeline/Lit’ failed.

EmpireRing.framework.js:10 WARNING: 0:2: ‘GL_EXT_shader_texture_lod’ : extension is not supported
WARNING: 0:3: ‘GL_EXT_shader_framebuffer_fetch’ : extension is not supported
ERROR: too many uniforms

EmpireRing.framework.js:10 Note: Creation of internal variant of shader ‘Universal Render Pipeline/Lit’ failed.

EmpireRing.framework.js:10 WARNING: 0:2: ‘GL_EXT_shader_texture_lod’ : extension is not supported
WARNING: 0:3: ‘GL_EXT_shader_framebuffer_fetch’ : extension is not supported
ERROR: too many uniforms

EmpireRing.framework.js:10 Note: Creation of internal variant of shader ‘Universal Render Pipeline/Lit’ failed.

EmpireRing.framework.js:10 WARNING: 0:2: ‘GL_EXT_shader_texture_lod’ : extension is not supported
WARNING: 0:3: ‘GL_EXT_shader_framebuffer_fetch’ : extension is not supported
ERROR: too many uniforms

EmpireRing.framework.js:10 Note: Creation of internal variant of shader ‘Universal Render Pipeline/Lit’ failed.