In my project’s starting menu, i found mesh leaks with mesh objects increase quickly and unstoppable.
damn it! Profiler did it! I stop profiler can make it right…
It looks like an internal UIToolkit issue. I recommend you submit a bug-report. They should name that mesh properly too.
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yes, i can be a bug. it caused by profiler window.
Yes, it’s triggered, but not actually caused, by the Profiler Window ;). Also this bug is already fixed on Unity 2022.3.10f1+
Fair but we actually just removed it.
I don’t think this was fixed on 3.10? I found something like this on all versions, if not the same?
That’s a different scenario all together. I answered in that thread but there’s a chance that the issue is in your code.