mesh looks broken on iphone

I have a mesh with some bones that I am rotating with the mouse as part of an app.
The mesh looks fine when bending on the computer, but on the iphone it looks
choppy and broken and jagged.

What could be causing the difference?


Check your QualitySettings and the blend weight bone count for the setting you’re using. Keep in mind that the default quality setting is different for different platforms.

Can’t think of something else at the moment.

i might be wrong but i am pretty sure that the computer resolution is different to iphone resolution. also anyone else making terrains would you be able to give me some tips about getting objects to spawn quiker as you dodge more cubes.