Mesh Maker - The Modeling & Editing Collection

Mesh Maker - The Modeling & Editing Collection

This package includes 16 modeling & editing tools for working right in the Unity scene. There are currently six modeling tools, six editing tools, one prefab creation tool, one prefab placement tool, one painting tool and a tool for extending the scene view camera behavior.

Website, Tutorials & Videos - http://www.meshmaker.com
Asset Store - Unity Asset Store - The Best Assets for Game Making

The collection continues to grow with new additions being added regularly and improvements being made to the existing tools.

LOD allows you to decimate, combine and create a LOD group, all in one easy action. It works with static meshes, skinned meshes and combinations of the two.


Video & Tutorial

Snap To Grid makes positioning objects in the Unity editor much easier and more accurate. You can snap while in Move, Rotate and Scale modes and to make things even faster you can use the quick transform buttons. The program also includes a handy feature to snap to the terrain height.


Video & Tutorial

Level Editor allows you to create new buildings, models and quickly prototype your levels right in the Unity editor. The program uses an intuitive point and click design style that is very fast and flexible. With a little practice you’ll find this program great for not only prototyping but also for creating very detailed meshes and prefabs for your projects.






Preview Video & Tutorials

Compatible with Unity Free & Pro
Unity 5 Ready

Mesh Maker Introduction Video
Level Editor Video Playlist
3D Brush Video
Mesh Cutter Video
Mesh Editor Video
Prefab Maker Video
Construction Video

Features

LOD - Combine, Decimate and LOD
Level Editor - Advanced Level & Model Maker
Snap To Grid - Fast & Accurate Positoning
Geom - Quick and easy geometric modeling
Mesh Editor - Advanced mesh editing utility
Isosurface - Mathematics inspired meshes
Boolean Ops - Perform CSG operations
MeshPainter - Paint directly on meshes
Blenderizer - Object focused editor camera
Metaballs - Create new organic base meshes
Mesh Tools - Eleven editing tools in one
Sculptor - Create new solids of revolution
3D Brush - Prefab Painting Tool
Mesh Cutter - Cut, Copy & Paste Parts of Meshes
Prefab Maker - Combine, Atlas and Auto Prefab
Construction - Building made quick & easy

Details

Geom
Geom uses a simple but surprisingly powerful method for creating new 2D and 3D meshes in Unity. Designed to make modeling geometric shapes as painless as possible. Ideal for creating custom shapes quickly, or with a bit more time, very professional models.

Mesh Editor
An advanced mesh editing utility for reshaping, splitting and extruding meshes to name a few features. This program makes manipulating the vertices and triangles of meshes within the editor as easy as possible.

Isosurface
A modeling program for creating and building meshes based on mathematical formulas. The isosurface is constructed using the Marching Cubes algorithm and the final model can be built with or without shading and single, double sided or inverted.

Boolean Ops
Boolean operations allow you to create new meshes by performing Subtraction, Union and Intersection between objects. The creation is done in the editor and support for run time operations is in the works.

MeshPainter
Create custom artwork painting directly on your game objects or collaborate by leaving directions, color choices and other design notes to the team. Now you can literally sketch out your scene before you build!

Blenderizer
Changes the scene view camera behavior to be object focused as in Blender. Adds smooth rotations, fast zoom and snap to object behaviors.

Metaballs
Ideal for creating new and organic looking base meshes that can be tweaked with Mesh Editor.

Mesh Tools
This extension adds eleven handy and essential tools to the collection, featuring the following:

Clone Meshes - Incrementally change the position, rotation and scale of objects before instantiating them.

Move & Rotate Pivot Point - A must have utility that allows you to move and rotate the pivot points of game objects.

Uniform Scaling - This utility is a time saver that allows you to scale an object in more than one dimension at a time.

Snap To Grid - Snap to any position, rotation and scale when setting out your objects in the scene.

Invert Meshes - Create an inverted copy of a mesh for easy room building or creative design ideas.

Flip Meshes - This tool creates reflected copies of a model. It can flip a mesh in the X, Y or Z dimensions.

Split Mesh - Split a mesh into submeshes to apply multiple textures or split the mesh into separate child objects.

Transform Textures - Translate, rotate and scale the textures of an object directly on the mesh.

Real Scale - Change the local scale of an object without changing its scale in Unity.

Double Sided Meshes - Change single sided meshes to double sided. Reveal the inside of houses, cars, anything.

Save Mesh - Create a mesh file from the currently selected object.

Sculptor
Create stunning new models using lines and curves rotated through 360 degrees. Features a changeable background for copying real life objects. Great for creating new base meshes that can be tweaked with Mesh Editor.

3D Brush
3D Brush allows you to quickly paint prefabs to your scene with all of the features you would expect and many more. Easy to use and intuitive controls. You can also create custom shapes which can then be used as stencils for painting or exclusion.

Includes a new distance feature which prevents overdraw of prefabs for better performance and more natural looking scenes. As well as a steepness feature for painting around cliffs and steep terrains.

1382748--139309--3d_brush_screenshot_1.jpg

Mesh Cutter
Often you will find that you have a large mesh made up of many small parts that have been joined together. Some of the parts you may want to keep but often there are parts you would like to move or remove altogether. With Mesh Cutter you can now quickly select different parts of the mesh and cut, copy, paste or remove them.

The program will preserve the materials and submeshes of the large mesh and create a new mesh and prefab whenever you cut or copy a part, transferring the materials and submeshes to the new object. You can also re-center and adjust the pivot point for the new object to use it elsewhere in your projects.

Prefab Maker
Select a group of game objects or prefabs and quickly combine them into a single prefab. Texture atlasing is handled automatically but you have the option to manually move, rotate and scale the textures for the best fit. You have full control over the atlas settings to output either highly compressed or hi-res textures.

Construction
Construction uses procedurally made components to quickly construct your ideal buildings. Using a grid layout makes placing the walls, floors, tiles, roofs, stairs and other features of the building a simple task. By combining these features with your own assets you can quickly create new custom houses, apartments, factories and other structures for your projects.

This package also includes 60 new primitive shapes that were made with Geom.

All updates: New programs are being added regularly so get in early to receive all future additions to the collection at this price.

Geom 2.0 is a great improvement over its predecessor and Mesh Editor has been completely rewritten from the ground up. In time we will continue to improve all of the tools, in performance, in stability and in quality. We appreciate your support and we hope you’ll appreciate the results.

To help promote MeshMaker in these early days we have now dropped the price to $15 and will be releasing a new feature for the program within a few weeks.

We hope you will support the development of this great modeling tool and plan to keep adding features to make it a one stop shop for all your mesh making and manipulation needs.

Regards
Alan Baylis a.k.a MediaGiant

Would it possible to develop something like in this Youtube video?

http://www.youtube.com/watch?v=pe2KY7jeTaM

I mean that it would be possible to create a mesh that would be aligned with terrain shape. I would like to pick points of top of terrain and and create a closed loop that would create a mesh on top of terrain.

I was planning to add an adaptive mesh feature and all within the editor so you don’t need to play the game to see the results. At the moment you can create billboards and decals easily but not the grid needed to create that effect.

i want to export a unity asset as a package,but i find no preview picture? please tell me how to make a prevew picture or icon in the package? THX

@jlklklklklkl This is unrelated to MeshMaker, I hope you have better luck in one of the other threads you asked this same question in.

MeshMaker is very nice , This plugin can run on mobile platforms?15 dollar it very attractive

Nice tool and good price! What exactly you planning to add with next updates?

Hi V0odo0, thank you for the comments. I have isosurfaces working so you can enter formulas to create objects procedurally but I need to improve the mesh smoothing by using properly weighted normals before the next release. This will also improve the shading of the current meshes so it’s at the top of the list. Next would be better UV handling which I’ve done before, you can see some of my work here at Freeworld. I am sold on voxels at the moment so I’d like to do something new in that direction. At the moment I’m working on a video showing how to make all the basic shapes so that should be out in a day or so.

Great product, but it would be nice to have some UV handling, or at least make a UV map, so we can design textures that work with our created meshes.

Thanks Whippets, I’m glad you liked the program.

After adding triplanar, planar and per triangle UV mapping I realized that correct texturing of an arbitrary mesh requires unwrapping the mesh and quickly became a bigger job than I had expected. The UV handling will be released in version 1.4.

Mesh Tools v1.2.0 now includes three new tools taking the total to eleven. Featuring the following utilities:

Clone Meshes - Incrementally change the position, rotation and scale of objects before instantiating them.

Move & Rotate Pivot Point - A must have utility that allows you to move and rotate the pivot points of game objects.

Uniform Scaling - This utility is a time saver that allows you to scale an object in more than one dimension at a time.

Snap To Grid - Snap to any position, rotation and scale when setting out your objects in the scene.

Invert Meshes - Create an inverted copy of a mesh for easy room building or creative design ideas.

Flip Meshes - This tool creates reflected copies of a model. It can flip a mesh in the X, Y or Z dimensions.

Split Mesh - Split a mesh into submeshes to apply multiple textures or split the mesh into separate child objects.

Transform Textures - Translate, rotate and scale the textures of an object directly on the mesh.

Real Scale - Change the local scale of an object without changing its scale in Unity.

Double Sided Meshes - Change single sided meshes to double sided. Reveal the inside of houses, cars, anything.

Save Mesh - Create a mesh file from the currently selected object.

All of the tools work on meshes with multiple materials and the submeshes of an object.

I got MeshMaker for the Flip Mesh tool, which is very nice. However, when I then use the SECTR tool to export scene chunks (which are then dynamically loaded in during runtime), the mesh is lost. Is there a way to save a prefab or something so I have a persistent flipped mesh?

thx
Dave

Hi Dave,

I ran a test and there does seem to be an issue here. When I flip a mesh, create a prefab and then add the mesh to the new prefab all instances of the prefab are missing the mesh.

A quick fix that should work for you is to:

  1. Create a new prefab in your project
  2. Add the non-flipped mesh to the prefab
  3. Create an instance of the prefab by dragging it into the scene
  4. Then flip the new instance of your prefab

I’ll get to work on a solution for this.

Edit: A new tool has been added to the Mesh Tools package that allows you to select an object and save its mesh to a file in the project.

Hi All,

The next update for MeshMaker should be ready to download early next week. It adds a new program called Metaballs for creating new organic meshes. These can then be reshaped into a detailed model using the Mesh Editor included with the collection.

Hi MediaGiant,

I need some advice re the last meshmaker update could you post a contact email as the one linked to you website isn’t working?

Thanks

Hi Doc,

Sure, my main email is support@meshmaker.com which hasn’t let me down yet, or you can contact me via alanb@aussiemail.com.au.

BTW, I’ve just submitted a new addition to the collection so I might as well let you guys have a sneak preview.

1793699--114196--sculptor_main_window_graphic.png


1 Like

Hello MediaGiant,
Wanted to ask, if it is possible to use any of those tools on runtime. I see that “Boolean Ops” will support that in the future but I’m particularly interested in the “Mesh Painter”
Do you think it is feasible?

Hi gurayg,
Sorry, as they stand, no. But I can see the attraction of adding graffiti as a game mechanic or just for fun. I know I’ll get around to creating an editing/modeling/texturing API that has runtime support, one day, but I can’t say when.

Hi, I’m using Unity 4.6.0b19 - in which the MeshMaker UI seems to be having problems. When I select the Open Window menu option, the MeshMaker UI screws up, flashes for a while and then leaves me with a MeshMaker label which can’t be got rid of.

1813676--115938--Image8.jpg

1813676--115939--Image9.jpg

Nothing is selectable, so no parts of MeshMaker work.