Mesh memory in profiler keeps increasing every second when an animator controller is active. This is very weird because unity is not releasing all those memory usage after you stopped play mode. I’ve also tested building the game but it stills increases the memory usage every second. If i disable the animator controller, the memory used in meshes stay the same. I tested it on a new scene with just terrain and the prefab. Anyone know any information about these and how to fix it?
My animator controller has 86 clips .