Hi All,
Sorry if this has been covered elsewhere, I looked but couldn’t find the answer. We have various character models imported from C4D which loop through idle animations. As such, the animated sections of the characters come in to Unity as separate meshes. If we implement the CombineChildrenBones script (or an alternative?) to combine these to reduce draw calls:
a) Will it automatically interpret the animation of the characters (they’re imported FBX 6.0)?
and
b) Any idea of the actual performance gains?
Cheers!