Mesh merging animation

Hi All,

Sorry if this has been covered elsewhere, I looked but couldn’t find the answer. We have various character models imported from C4D which loop through idle animations. As such, the animated sections of the characters come in to Unity as separate meshes. If we implement the CombineChildrenBones script (or an alternative?) to combine these to reduce draw calls:

a) Will it automatically interpret the animation of the characters (they’re imported FBX 6.0)?

and

b) Any idea of the actual performance gains?

Cheers! :slight_smile:

Nobody had any experience with this? I guess I’ll have to do a bit of testing report back! With 1.1 seemingly just round the corner, I might put off 'til I’ve played with that though…

you will likely just have to test it.

the combine children bone is pretty new and pretty iphone specific and I doubt that many used it in such a special case (me including)