Why is my mesh moving away from the collider when animator is active?
I have a character with a perfectly positioned collider. When the animator component is active the character mesh moves up but the collider stays where it was. This causes the collider to be now positioned below the character which pushes the character up above the ground so it looks like it’s floating above the ground. It seems like the mesh center of mass is moving up.
What is causing the mesh to reposition when animator is activated?