mesh moves away from collider when animator is on

Why is my mesh moving away from the collider when animator is active?

I have a character with a perfectly positioned collider. When the animator component is active the character mesh moves up but the collider stays where it was. This causes the collider to be now positioned below the character which pushes the character up above the ground so it looks like it’s floating above the ground. It seems like the mesh center of mass is moving up.

What is causing the mesh to reposition when animator is activated?

Because animations moves the rigs not the mesh, if you want to move the collider too, you can attach the collider to your rigs.

,Hey, i am facing the same issue right now. I have checked for everything and have got no solution.
Do you have any right now. Please help.