Mesh particle renderer not working on animated mesh.

Hi,

I have created an enemy character for my game useing blender and before adding any animations I imported him into unity and applied the particle animator, renderer and emitter and all worked fine so I set about adding the animations in blender to the character. However, now when I bring him into uniity and apply the same particle animator, renderer and emitter. It doesn’t work.

In the option for the particle emitter, where the option for “mesh” the character is there but when selected, the particles only emitt from the very center of the mesh and if i select this in the higherarchy and try to move it. The gizmo moves but there is no effect to the mesh.

It seems to me that after imported unity creates an empty within the main mesh.

Am I doing something wrong?
Can this effect be applied to an animated mesh?
What do I need to do to get this working?

There’s no way to read the current state of the vertices of an animated mesh from the graphics card, so a particle system using an animated mesh will just use the default non-animated state.

–Eric