Hello Community,
am having a strange problem on Windows and with any Unity version (tried 2021+ as well as the newest beta).
Particles flicker heavily as one can see in this video:
If I disable GPU instancing: No flickering. Enabling GPU instancing: Flickering.
It only happens when there is more than one type of particles visible and once there is a substantial amount of them.
Am using the normal particles shader there on the built-in rendering pipeline. The regular standard mesh shader does not have this problem but it does not utilize the color channel how I need it.
What I have tried so far to change without any improvement:
- Pressing the “Apply to Systems” button for the “Required Vertex Streams” sections of the materials.
- Particles sorting modes
- Particles render alignment
- Camera- as well as particle- positions and rotations
- Changing camera Rendering path (Forward\Deferred)
Anybody have an idea?
Huge thanks!