hello guys i got a plane model and it has 10k vertices.
void Update () {
for (int i = 0; i < WaveMeshVertices.Length; i++)
{
WaveMeshVertices[i].y = 0.1f + Mathf.Sin(Time.time + WaveMeshVertices[i].z * 1f + WaveMeshVertices[i].x * 1f);
}
this.GetComponent<MeshFilter>().mesh.vertices = WaveMeshVertices;
}
when i loop through every mesh in the update section of the script , the model become invisible… any idea ?