I have created a terain in maya and the mesh has more than 65000 vertices.
My problems.
1.How can i found out the exact number of verticies my mesh has.
2.How can i split the mesh into enough sections to get under that 65k limit per section.
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In Maya bring up the HUD to show the poly info by going to “Display/Heads Up Display/Poly Count”.
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Select a number of Edges even spaced on the Terrain in Maya.
“Select/Select Contiguous Edges”.
“Edit Mesh/Detach Component”
“Mesh/Separate”
“Edit Mesh/Merge” (for each mesh)
At this point you might have some visible seams/creases where the meshes were split. You can fix this by selecting the bordering vertices and doing “Normals/Average Normals”.