After importing this object from cinema 4d
i got this problem in unity 3d:
The outside of the mesh is now the inside ?
Is there a way to fix it ?
Can you invert normals in C4D?
After importing this object from cinema 4d
i got this problem in unity 3d:
The outside of the mesh is now the inside ?
Is there a way to fix it ?
Can you invert normals in C4D?