Mesh Problems

I have created a terain in maya and the mesh has more than 65000 vertices.
My problems.
1.How can i found out the exact number of verticies my mesh has.
2.How can i split the mesh into enough sections to get under that 65k limit per section.

This is more of a maya question really!

If you don’t have it go to Display → Heads Up Display (on Maya2008 at least) and tick Poly Count.

It’ll show you how many Verts, Edges, Faces, Triangles and UV’s you have.
See attached image.

As for question 2, where to start?
Reducing polys is generally not too easy a task to do cleanly.

You could attempt to use Mesh->Reduce from the Polygons Shelf and reduce it as best as you can without much distortion. After that, you’re manually deleting and fixing edges/vertices.

As for splitting a model apart… depends how it’s been made. Mesh->Seperate will seperate parts that aren’t all part of the same mesh (i.e. bits that don’t have vertices merged together) but otherwise you’re going to have a hard time.

Sounds to me you need to learn a bit more about maya. It might be less work just making the model from scratch keeping low poly in mind to be honest…

But you say its a terrain, so if you’re just after for LOD you might be able to get away with just reducing.

Why not use the terrain system within Unity by the way? It handles all the LOD stuff for you…

179214--6394--$hud_324.jpg

Thanks for the tips :wink:

Please refrain from posting identical threads in separate sections… it’s kind of annoying :roll: