Mesh problems

Hey guys,

Im new to this forum and to using unity. I have a 3d background and im creating a game on my free time i have been testing out my meshes on untiy before handing them over to the programmer.

I am having an issue that i do not know how to fix. When i bring in my mesh from maya to unity the head comes in about 2-3 meters above the body and slightly to the right. I am using AB autorig and maya 2011

I am not changing any setting while importing the mesh into unity. I’m using unity version 3.3

hola !.

Does your human is 1 piece mesh or do you have your head separately exported?.

I imported my mesh as one file, but the mesh its self was broken up into a couple of pieces

Each of those pieces will have a Transform in Unity, giving them a position relevant to the Parent object (in your case jon3_weights). It looks like some of those pieces have been moved, try selecting them one at time and setting their transforms to 0

may be that too…

what format are you using to export?

I adjusted the transforms to 0,0,0 in Maya, i did not notice that the head had translation information, once set to zero the mesh imported fine. Thank you guys for your help :smile: