Mesh Quantization

From the basics page:

Has anyone done this or know how to do it? I haven’t been able to find any info on the forum, or even google. We are using Max for our 3d and can’t seem to find any options for it there either, so I am wondering if there are plugins or other software that can.

Thanks

You don’t need to do anything special.

So does Unity automatically do it? I would like to try forcing it to a lower bit depth but can’t seem to find out how.

Where do I set this user specified error tolerance?