Heya all-
I am trying to figure out why, when I call Mesh.RecalculateNormals() on a cylinder i’ve imported from Cheetah3D, I get a seem down the side of the cylinder - even if I don’t manipulate the verts in any way - I was hoping RecalculateNormals would give the same result as an import of the mesh, if none of the verts has changed - but I’m guessing the Mesh class doesn’t use the same topology for the tris as Cheetah used?
-jdm
(this is on the iPhone, but I don’t think that would make any difference)