Hello, I have two meshes of the same size. I noticed that if I apply on it a 10241024 texture on it I get a sharp result, while if I apply a 512512 texture on it It is always blurry even if I scale the mesh down.
The meshes are completely identical identical: MESH RENDERER and both Sprite/Default shader. You find the two texture files attached. I tried all the possibile Filter mode, and the problem is always there. It is note a problem of Photoshop nor of the filter mode, I believe it is a sort of problem with the mapping of the more little texture on a big mesh.
One has a 10241024 texture. the other one is 512512.
I don’t understand why the 512*512 is blurry!
Both same setting. even if i scale it down, it is always blurry.
Please I am getting crazy with this.
I have tried with other filter mode and everything nothing works. I get angry because they have both same settings! Please help!


shot in the dark: set filter mode to bilinear, like for the larger image.
– Glurthvoid Start() { Debug.Log("Starting"); myFPS.transform.position = startLocation.transform.position; }
– PoemindI've literally been doing it this way for almost 10 years and now this doesn't work. If I put those lines in the Update function it will stay there, but that makes NO sense.
– Poemind