Mesh Render Texture Blurry

Hello, I have two meshes of the same size. I noticed that if I apply on it a 10241024 texture on it I get a sharp result, while if I apply a 512512 texture on it It is always blurry even if I scale the mesh down.


The meshes are completely identical identical: MESH RENDERER and both Sprite/Default shader. You find the two texture files attached. I tried all the possibile Filter mode, and the problem is always there. It is note a problem of Photoshop nor of the filter mode, I believe it is a sort of problem with the mapping of the more little texture on a big mesh.


One has a 10241024 texture. the other one is 512512.


I don’t understand why the 512*512 is blurry!

Both same setting. even if i scale it down, it is always blurry.


Please I am getting crazy with this.
I have tried with other filter mode and everything nothing works. I get angry because they have both same settings! Please help!
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If your 512x512 image is being displayed on a screen area that is LARGER than 512x512, it will need to “scale up” the image to make it fit. Scaling an image up will often result in some blur because it must compute and estimate the color of each pixel that does not exactly map to the image. This is because the displayed image requires MORE information than is encoded in the small texture.
Scaling an image down usually avoids this, because the displayed image requires LESS information than is encoded in the large texture.