Mesh renderer keeps turning off?

I’ve got a plane that I modified with fractals to produce a terrain but when I try to walk on it, it keeps turning on and off for seemingly no reason as the camera isn’t even near to clipping it. Is there anyway to fix this?

Try Mesh.RecalculateBounds().

–Eric

and check if the center of the mesh is really where the feet of the mesh are not somewhere 200 units off

Recalculating the bounds worked perfectly, thanks!