Hi,
I’m quite new to Unity and is testing the Mesh Renderer to map different parts of a texture to the Mesh. The mapping seems to be working great, but not the transparency.
My problem is that the transparent parts of the texture (alpha channel) is darker = “not fully transparent”. Ie the texture is shown as a transparent darker square with the actual visible graphics on top.
More details / what I have tested:
- In the material I’m using the Standard shader and Transparent rendering mode, adding the texture to Albedo, setting the color to white. (There is also a slider just below the color selector which I’ve set to 0 since the texture is otherwise even darker)
- I’ve verified that the transparent parts of the PNG-texture are fully transparent
- I’ve tried disabling the (directional) light sources and only leave the ambient light in the scene. Still the transparent parts show up as a darker (partly transparent) square. So this does not seem to be a lighting issue?
Any input / suggestions appreciated.