Mesh Renderer's lighting settings (probes, shadows etc) - performance hit with no light?

Hi,

In a 3D scene with no lighting (unlit / vertex colored / SVG / etc), is there any performance gain from turning off the lighting options on a MeshRenderer, ie. Light Probes, Reflection Probes, Cast Shadows, Receive Shadows, etc?

I assume these would just get ignored if there are no lights, but just wondering if there is still any overhead if they’re left on the defaults (especially in a complex scene with many objects)…?

Reviving a dead post because it’s asking the exact question I have.

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I also have the same question.

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There was an overhead years ago for sure (at least for Reflection / Light Probes), but I haven’t tried it recently.

But I’ve been in the habit of turning those off anyway.

Try it?

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Did an inverted test of this a while back in 2019.4LTS, wherein I turned a light on, in a game that has no lights.

There was no noticeable increase in rendering time, so I went around and turned off every single aspect of light interaction in every single object in the game (took a couple of days) and then turned off that light again.

Got a good performance boost, and entering Play Mode became a bit snappier, too.

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Thank you for the feedback!
I think the best thing to do would be to make a preset with all lighting turned of that can be applied to my Mesh Renderers.

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