Hello, everyone!
I have problem with blender and unity. I guess blender is the one to blame, but I need to fix it for unity and I hope someone of you ever experienced this problem…
I have a model of a character (fbx file, that include mesh, armature and animations). This character has 3 shapekeys, including 1 which I want to manually control from scripts and never from animator (animations). In blender, I made sure that none of shapekey values are present anywhere in the animations, not in Shape Key Editor, nor anywhere else.
What happens is that whenever I change a shape key value, it gets reseted in the same frame. If I toggle off animator (or at least delete layers that use blender animations) it works. It already worked for me, but now I cant seem to make it run correct and it drives me crazy, blender undermines me a lot since I started to use it.
Thank you for every answer, have a nice day!